Archive for January, 2009

Welcome

Thursday, January 15th, 2009

This blog will document the development of a platform game, Codename Promethium, developed using XNA. Content will span all areas of development, including story, art, algorithms and design. Updates will vary in frequency, as the development is done purely in my spare time.

There is very little progress so far, however I have a very basic game engine that I created for a prototype of a previous game. The design of this engine, and the planned modifications on it will be discussed in a future post.